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Instead, we configure the background image to fill the whole topbar, so it is possible to set any width for the topbar at a later point and the background image always covers all of it. We will use this behavior to match book of ra videos width of the bar with width of the game screen. The first step is to create a new empty project in Qt Creator. We want the game to be in landscape orientation, so make sure to select this mode during the project setup.
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The topbar has a height of 50 px, which matches the height of the background Image. But we do not set a fixed width for the top bar at this point.

The delegate defines the appearance of each symbol on the reel. We want to show an image book of ra videos for each symbol, that uses the image source we set in the configuration object.

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We will not take far-fetched speculations but consider only the real facts that are currently being developed by some game providers. To sum it all up, we just added a Timer and two properties that allow us to alternate the display of all the lines that won. For this purpose, we memorize the lines that won when we validate the lines. We can use the showWinningLines() function to start displaying the lines after the validation step.
As the last step, we correctly set the y-position of the win text based on the position of the first symbol. If the player wins on the line, the total credits he won are stored in the winAmount property. We validate if the player has won by checking all the slot positions of the line. The slot machine is displayed correctly, but the fixed height might lead to blank areas. – contains the custom user data of the symbol.

  • We also set the size of the validator component to fit the slot machine.
  • When a spin has ended, we call the validate() function to check if the player has won.
  • Every time we start the slot machine, we reset the validator to hide all the lines.
  • All the lines of the validator use up the whole validator size, and thus also fit the slot machine.
  • We then calculate the width based on width/height-ratio of our line images.
  • The height of the validator should match the slot machine height.

We can use this to access the image source configuration of our symbols. As we now have our model and delegate ready, we can create the slot machine in a new file qml/slotmachine/FlaskOfRumMachine.qml.

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And when we start a new game, the reset() function allows us to hide everything again. All that is left now, is to add the validator to our scene and call these functions at the right places. The dynamic creation of objects is possible with the Qt.createComponent command. We use this command to load the LineSymbol.qml component, which we are going to create at the next step of this tutorial. We then create each object by passing the property configuration and the target container to the createObject method of the component we loaded. Of course, all the properties that we set for the line-symbols are also going to be part of LineSymbol QML component. Let us create the component by adding a new file LineSymbol.qml to the slotmachine folder.
When you’re done, just add the downloaded images to the assets folder of your project. They should also appear in the Other files\assets directory of the project tree in Qt Creator. Please take care not to add an additional subdirectory that might be created when you unpack the resources archive. Every one of us feeling the effects of each of these mutations which do not necessarily get along with each other but living in a world that awards controoool. It’s like we’re TRYING to fight our invitation back into existential bliss but the death throes of the old way are instead the collective experience. We really are moving into a new world, but it is the world that has always been but somehow our vehicles were never configured to experience like the way they are now.

This class is just like any other QML class that you define, except for the line pragma Singleton, which marks it as a singleton object. The base class for our object is the SlotMachineModel, which is why we can also use our configuration object to initialize the SlotMachine component. The important property for this initialization is the symbols property.
When we add the validation step, we will also correctly set these properties. After every spin, we deactivate the start button again and restart the slot machine if we’re on autoplay. We want to create a custom slot machine based on the configuration we just added. As mentioned before, the SlotMachine component helps us to easily set up a slot machine. The main part to get a SlotMachine to work is to specify its model and delegate properties.

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You can easily swap the image or change the color at a later point. Also, you could easily create a slot machine that uses other dimensions than 5 reels and 3 rows. Just configure the positions property the right way and everything will be fine. After you check the current symbols in that way, you can decide how to handle the result. To keep it simple, we are only going to give a reward in form of credits to the player when the line contains at least three symbols.
The two properties betAmount and creditAmount are global properties for handling the current bet amount and total credit amount of the game. We already set the initial values 4 and 400, so each spin of the slot machine reduces the initial credit amount of 400 by 4 credits. The last element of the scene is the rectangle, that sets our background color. We configure the rectangle to fill up the whole game window and not only the scene.
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The properties __winningPositions and __winningTypes hold the positions and types of the symbols that won on the line. You can assume that these properties are filled with correct positions and types for now.
In terms of animations, it would be nice to see the player credits increase and decrease fluently. For this purpose, you can just add a Behavior to the scene, that animates the credit amount whenever it is changed. The reset() function prepares the validator for a new slot machine spin. For our validator, it is enough to simply hide all the lines and stop the Timer that shows the lines. The validate() function validates all the lines, and if the player won, we memorize the line and increment the total win amount with the win amount of the line. We then increase the actual player credit by the total win amount and return true if the player won on at least one line. Now let’s add the code that allows us to validate all the lines and display the winners.
These values are just a configuration setting that you could also choose differently. It would be wise to have a configuration file to store these settings, so it is possible to easily change the symbols and win factors at a later point. We don’t want to adapt any code just when some symbol settings change.
For example, we could add a global configuration property or include a JavaScript file that holds the configuration data. We decided to implement a configuration object as a singleton to show you yet another way how you can add global settings. With these few lines, we set up our game window to be 960 x 640 px. This is the default window size when you play the game on your computer.

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That is why we won’t make any changes to the slot machine itself. We are going to show the line above book of ra videos the slot machine and dynamically draw the symbols that make up the line whenever a win occurs.
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Only that in this case, the height of the slot machine is set accordingly to let it overlap with the bottom bar. As we use the SlotMachineModel to set the data for our slot machine, we can move on to defining the appearance of our symbols. Create a new folder slotmachine in your qml directory and add the following Symbol.qml definition. book of ra videos The model is responsible for providing the data for filling the reels of the slot machine with items. We already used the SlotMachineModel to configure our symbols. If we then feed the slot machine with this configuration, the reels will be filled with these symbols in a random order, based on their frequency setting.
And to top all of that, the line itself and the symbols we draw, should perfectly fit above the slot machine, that has a different size on every device. Well, to be honest, it is not that hard to define the positions of the slot machine, that are part of the line, or to check if there are matching symbols on that positions. The part that is a bit tricky, is how to show the user that he won on book of ra videos a line, how much he has won, and which symbols on that line are responsible for the win. We start with aligning the whole slot machine below the top bar. But the topbar image also includes a shadow at the bottom. So we move the slot machine 10px upwards to let the topbar and the slotmachine overlap a bit. Because the top bar is placed on top of the slot machine, it casts its shadow upon it.
A simple press of the start button and endlessly spinning reels may not satisfy players in a few years. After all, the game should not only bring money but also be interesting – that is why today, the developers give colossal money for the release of games based on the franchise of popular games, films, and cartoons. Thanks to technology, players will be able to move around the digital casino, meet other visitors, communicate with them and dealers, and, of course, gamble at virtual tables and slot machines. Several years ago, it was difficult to imagine that virtual reality online casinos would appear, in which one could feel the atmosphere and mood of a real gambling establishment.
The win factor, that determines the credit amount that is won, is already part of our symbol configuration. Each line of symbols starts at the first reel of the slot machine. After that, we create all line symbols based on the __winningPositions property, the __winningTypes property and the actual size of the slot machine items. We then correctly set the size of the symbol container based on the slot machine reference, that we get as a function parameter. We place the line symbols relative to the symbol area, which matches the slot machine size. The custom data for each symbol is the place where we can add our additional configuration data like the win factors for each symbol. We decided to not only add the win factors as custom data, but also the source of the image that should be displayed for the symbol.

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The animations for a higher bet, that also lead to higher wins, will take longer. The animation book of ra videos duration in our case spans from 200 ms to 1000 ms for the bet amounts of 4 to 20.

Model, Delegate And The Slot Machine

This ensures that the background covers the whole screen on every device. The main game window is composed of multiple columns book of ra videos that contain symbols. Due to the historical background of mechanical slot machines, these columns are also called reels.
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This way, you can easily remove or add symbols later with the desired and symbol image and win factors. In addition, we can add some functions to our class that help us to access our configuration data. Configure the slot machine to use up the whole available window height and scale all elements accordingly. The buttons to start the slot machine or change the bet amount. These buttons are placed in a bar at the bottom of the game window. Filling the slot machine reels with randomly ordered symbols with the special SlotMachineModel. Each time, the slot machine is started, the players credit is reduced by the bet amount.


On mobile devices, the game window size is different for each device. Most slot machines have special symbols that boost your chances to win. Another cool thing would be to add some additional randomness by changing the delay time for stopping each reel. Per default, the slot machine stops each of its reels 250 ms after the previous one. If we choose a random value whenever a new spin is started, our slot machine stops its reels with a random delay. These nine lines describe the images, colors and positions for the nine lines, that we decided on during the design of the game. The color and image of the line are irrelevant for the calculations.